Camera and navigation
Interface improvements and visibility in the render view are among the many enhancements to the Camera function.
Data preparation and scene handling
UV Editor improvements include scale Checker texture to adjust and better spot distorted areas.
Navigation in a scene
You can navigate more easily within a VRED scene and control which objects can be selected.
Enhanced geometry behavior
Work more easily with the geometry, promote geometry simply, and communicate your designs more effectively.
File I/O and interoperability
We’ve made enhancements to the Alias wire import capability, with Alias Variants and Transform Pivots support in VRED.
Import Alias layer structure
Wire files from Alias industrial design software are now imported with the corresponding layer and tagging information.
Simple user interface
Create imagery faster using features such as a scene module, an animation wizard, and an improved quick access bar.
Light
Improvements to lighting within VRED scenes, as well as support for more functionality in Open GL mode.
Human Machine Interface
Visualize and interact with HTML 5 content within a VRED scene, including immersive validation of a user HMI design in 3D.
Pre-rendering shadows into geometry
Bake light shadows into geometry to get a more natural view of the object with fewer calculations.
Subsurface scattering
Accurately simulate the translucent behaviors of materials such as skin, milk, wax, and plastic.
Lens flares
Create a lens flare effect for your lights in ray tracing and open GL modes.
Fog effect in VRED
Create an atmospheric fog effect in your scene, with controls for color, falloff, and density.
Realistic materials
Use a wide range of photorealistic automotive virtual prototyping materials, such as glass, car paint, and metal.
Powerful lighting options
Easily control brightness using HDR lighting to illuminate an entire scene with a high-dynamic-range picture.
Physical camera settings
The Camera Module’s physical parameters make elaborate post-processing unnecessary.
Measured materials
Use measured materials to visualize realistic behavior based on captured material data.
Displacement mapping
Efficiently simulate highly detailed surface structure based on texture information, in real time.
Layered glass material
Single-sided objects can have a simulated thickness to achieve the appropriate index of refraction (IOR).
Transform Variants
The Transform Variants function enables you to add multiple transforms as variants to the Scenegraph nodes.
Virtual reality interaction
Get a more natural look and feel in your VR environment with hands and gestures in VRED.
Animation Module
Create keyframe animations interactively in real time. Simulate motion sequences and produce moving images.
Variants and VariantSets
Present different configurations of your 3D model using Variants and VariantSets.
Support for new HMD
In addition to our VR Oculus Rift and HTC Vive support, VRED offers extended support for head mounted displays.
Virtual reality enhancements
Improvements include omnidirectional stereo render for 360-degree style images for mobile and web VR (virtual reality).
Enhancements in materials
Improved metallic paint options better represent general metallic car paint for more realistic automotive virtual prototypin
Clipping module
Use 3D clipping on digital data, polygons, and even on native NURBS data.
Annotations
Attach annotations directly to a 3D model during an interactive review.
Alias curvature shader
Use the same curvature shader evaluation mode that is available in Alias industrial design software.
Visual simulation
Visual simulation features help you better understand lighting distribution inside a scene.
Layer module
Set Material override in the Render Layer module. Store multiple render passes in pre-composed layered EXR and PSD files.
Render passes and render layer
For additional post-processing, export your render passes for further adaptions in image processing software.
Better results with fewer cycles
A noise reduction tool for rendering provides better visual quality for interior scenes with fewer overall samples.
Multiple rendering modes
Rendering modes help deliver various levels of display quality and speed. Switch between OpenGL and raytracing mode.
Cluster Manager
Organize how multiple users share a cluster, schedule cluster raytracing, and manage jobs.
Sequencer
Organize complex batch processes and execute them sequentially, on a single machine or in a CPU cluster environment.
TrueNURBS
Build NURBS topology or rebuild an existing one. With TrueNURBS, you can load the native NURBS data from a CAD model.
Spectral rendering
Achieve color correctness and capture realistic dispersion effects with wavelength-based spectral rendering.