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Motion Graphics toolsetCreate beautiful effects with instanced objects. | |
3D TypeCreate branding, logos, titles, and other text. | |
Improved vector graphics workflowImport or copy and paste SVG files into Maya. |
Interactive hair grooming (XGen)Groom hair and fur quickly and easily with Interactive Groom Splines. | |
Bifrost Ocean Simulation System (BOSS)Create realistic ocean surfaces with waves, ripples, and wakes. | |
Deep adaptive fluid simulationSimulate high-level details just where you need them. | |
Adaptive foam in BifrostAdd froth, foam, and bubbles to liquid simulations. | |
Faster, easier-to-use XGenUpdated workflow, presets, sculpting, and preview. | |
Guided simulation in BifrostDrive the behavior of liquids. | |
Adaptive Aero solver in BifrostCreate atmospheric effects such as smoke and mist. | |
Bifrost procedural effects platformSimulate and render photorealistic liquids. | |
XGen Arbitrary Primitive GeneratorGenerate curves, spheres, and custom geometry. | |
Bullet PhysicsCreate realistic rigid and soft-body simulations. | |
Maya nHairCreate hair and curve-based dynamics. | |
Maya nParticlesSimulate complex 3D visual effects. | |
Maya nClothCreate realistic deformable materials. | |
Maya Fluid EffectsSimulate atmospherics, liquids, and open water. | |
Rigid and soft-body dynamicsSimulate multiple rigid and flexible objects. | |
Maya FurCreate realistic fur, short hair, wool, and grass. |
Time EditorMake high-level animation edits with a nondestructive, clip-based, nonlinear editor. | |
Animation performance (enhanced)Speed enhancements make your scenes even faster. | |
Parallel rig evaluationNew system speeds rig playback and manipulation. | |
Delta Mush deformerDeformation results are closer to original geometry. | |
General animation toolsKeyframe, procedural, and scripted animation tools. | |
Natural-looking character creationSkin, rig, and pose believable characters. | |
Reusable animationReuse existing characters to save time. | |
Camera SequencerSpeed previsualization and virtual moviemaking. | |
Geodesic Voxel BindingGet high-quality skinning results in less time. |
Shape Authoring workflow (enhanced)Art-direct character rigs with a more complete workflow. | |
Symmetry modeling (enhanced)Make symmetrical models more easily. | |
New sculpting toolsetSculpt and shape models more intuitively. | |
Streamlined retopology toolsetStreamline workflows for easier retopology. | |
Polygon modelingModel more quickly and reliably. | |
OpenSubdiv supportAccelerate performance with interactive workflows. | |
UV toolsetCreate better UVs in less time. | |
Polygon and subdivision mesh modelingCreate and edit meshes using an intuitive toolset. | |
Surface modelingCreate mathematically smooth surfaces. | |
UVs, normals, and color-per-vertexStreamline UV creation and editing. |
Arnold in MayaUse the integrated Arnold renderer to help solve complex rendering problems. | |
Render SetupQuickly render and manage complex scenes. | |
Additional look development shading nodesShade complex scenes more easily. | |
Enhanced look development workflowHypershade work is more artist-friendly and intuitive. | |
Color managementPreserve creative intent with color-safe workflows. | |
Integrated renderer optionsChoose from a wide range of integrated renderers. | |
Painting in MayaUse intuitive brush-based tools. |
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AutoCAD is used from conception (conceptual design and schematics), through construction (good for construction drawings and as-built drawings), and finally to completion. AutoCAD is used by our company to create two-dimensional layouts, edit, develop 3D models, and import/export to compatible software like Revit for BIM or IES for energy modeling.
Explore yearly milestones in engineering software, where each version marks a step forward in solving complex challenges. From robust early editions to the most sophisticated recent releases, choose the version that's been refined to meet the exacting demands of your engineering projects.