Motion Paths
Manipulate animations directly in the viewport and get direct feedback when making adjustments in your scene.
Arnold 5 for 3ds Max
Version 1.0 of the MAXtoA plug-in is now integrated into 3ds Max, giving you access to Arnold's latest features.
Smart asset packaging
Create, share, and update portable assets that are flexible, connected, and react to changes in design data.
Customizable workspaces
Match your UI to the way you think and work with a more responsive, modern, and customizable user experience.
MAX to LMV
View MAX files using Forge Viewer in a web browser to review and share assets.
Data Channel Modifier
Extract information directly from a model, which you can use to help inform other types of modifications.
Blended Box Map
Morph visible seams by blending as many as six materials applied to an object.
Animation productivity (enhanced)
Get a more responsive animation process.
Text tool (enhanced)
Add data-driven information to your scenes.
Geodesic Voxel and Heatmap skinning
Create better skin weighting more quickly.
Max Creation Graph animation controllers
Create procedural animations with 3 new controllers.
Camera Sequencer
Tell great stories with high-quality animation.
Dual Quaternion skinning
Create better skinned characters in less time.
Populate crowd animation
Generate believable human motion.
Populate enhancements
Create more convincing crowds.
Character animation and rigging tools
Create believable characters with realistic motion.
General animation tools
Work with keyframe, Dopesheet, and procedural tools.
Animated deformers
Add life to creatures and simulate fluidic effects.
Fast form hard surfaces
Quickly create hard surface forms
UV mapping (enhanced)
Up to 10x faster UV navigation and editing
Object tool (enhanced)
Easy to access tools for object work
OpenSubdiv support
Create complex topology more quickly.
Enhanced ShaderFX
Create and exchange advanced shaders more easily.
Point cloud support
Create models from point cloud data.
ShaderFX
Intuitively create advanced HLSL shaders.
Placement tools
Easily position and orient content.
Quad chamfer
Create a chamfer between quad surfaces.
Mesh and surface modeling
Efficiently create parametric and organic objects.
Texture assignment and editing
Explore an advanced texturing toolset.
Shading and material design
Quickly design and edit shading hierarchies.
Vector map support
Load vector graphics as texture maps.
Polygon, spline, and NURBS-based modeling
Use spline and 2D modeling tools.
Text and shape map
Create decals and text-based graphics using 2D objects.
Autodesk Raytracer Renderer (ART)
Create accurate images of architectural scenes.
A360 rendering support
Render in the cloud right from within 3ds Max.
Physical Camera
Developed with the makers of V-Ray.
Support for new Iray and mental ray enhancements
Rendering photorealistic images is now easier.
Improved ActiveShade rendering
Iterate quickly with interactive rendering.
Accelerated viewport performance
Interact more fluidly with your scene.
Stereo Camera
Create engaging 3D content.
Integrated rendering options
Achieve stunning image quality with NVIDIA Iray.
Render pass system
Segment scenes for downstream compositing.
Nitrous accelerated graphics core
Nitrous accelerates workflows, data-set handling.
Slate Compositing Editor
Wire together composites in Slate.
Particle Flow effects
Create sophisticated particle simulations.
MassFX dynamic simulation solvers
Create simulations with unified simulation solvers.
Hair and fur effects
Create strand-derived effects like hair and grass.
Exposure lighting simulation and analysis
Simulate and analyze sun, sky, and artificial light.
Simple simulation data import
Animate simulation data in CFD, .CSV, or OpenVDB formats.
Asset Library
Quickly access all your 3D content
High DPI display support
Run 3ds Max on modern HDPI monitors and laptops.
Improved pipeline tools integration
Get an extended and improved Python/.NET toolset.
Scene converter
Seamlessly move from one renderer to another.
Game exporter
Easily transfer data into game engines.
Live link
Connect 3ds Max and the Stingray engine.
Better support for Stingray shaders
Gain better support for physically based shaders.
Integrated Creative Market 3D content store
Quickly search an online market of 3D assets.
Max Creation Graph (enhanced)
Use shapes and splines, and import simulation data.
XRef renovations
New support for nondestructive animation worfklows.
Scene Explorer and Layer Manager (enhanced)
Work with complex scenes more easily.
Design Workspace
Easily discover the main features of 3ds Max.
Easier Revit and SketchUp workflows
Import data from Revit up to 10 times faster.
Template system
New startup configurations speed scene creation.
Alembic support
View massive data sets in the Nitrous viewport.
Autodesk Translation Framework
Exchange data with SolidWorks, other file formats.
Multitouch support
Enjoy more freedom when interacting with 3D content.
Small user-requested features (SURFs)
Small feature requests from the User Voice forum.
Enhanced scene management
New nested layers in Scene Explorers.
Configurable user interface
Access multiple views with tabbed layouts.
Flexible camera matching
Place CG elements into photo backgrounds.
Data transfer and pipeline integration
Get single-step data transfer with 3ds Max.
Compositing integration
Choose from compositing options in 3ds Max.
Collaborative workflows with Containers
Use containers to override object properties.
Comprehensive 3ds Max SDK
Extend and customize 3ds Max with the SDK.
Python scripting
Employ the Python scripting language.
Civil View feature set
Turn civil design geometry into precise 3D design.
AutoCAD and Revit interoperability
Import Revit files directly into 3ds Max.
DirectConnect support
Exchange industrial design data with engineers.
One-click Print Studio access
Launch Print Studio directly from 3ds Max.