Motion Graphics toolset
Create beautiful effects with instanced objects.
3D Type
Create branding, logos, titles, and other text.
Improved vector graphics workflow
Import or copy and paste SVG files into Maya.
Interactive hair grooming (XGen)
Groom hair and fur quickly and easily with Interactive Groom Splines.
Bifrost Ocean Simulation System (BOSS)
Create realistic ocean surfaces with waves, ripples, and wakes.
Deep adaptive fluid simulation
Simulate high-level details just where you need them.
Adaptive foam in Bifrost
Add froth, foam, and bubbles to liquid simulations.
Faster, easier-to-use XGen
Updated workflow, presets, sculpting, and preview.
Guided simulation in Bifrost
Drive the behavior of liquids.
Adaptive Aero solver in Bifrost
Create atmospheric effects such as smoke and mist.
Bifrost procedural effects platform
Simulate and render photorealistic liquids.
XGen Arbitrary Primitive Generator
Generate curves, spheres, and custom geometry.
Bullet Physics
Create realistic rigid and soft-body simulations.
Maya nHair
Create hair and curve-based dynamics.
Maya nParticles
Simulate complex 3D visual effects.
Maya nCloth
Create realistic deformable materials.
Maya Fluid Effects
Simulate atmospherics, liquids, and open water.
Rigid and soft-body dynamics
Simulate multiple rigid and flexible objects.
Maya Fur
Create realistic fur, short hair, wool, and grass.
Time Editor
Make high-level animation edits with a nondestructive, clip-based, nonlinear editor.
Animation performance (enhanced)
Speed enhancements make your scenes even faster.
Parallel rig evaluation
New system speeds rig playback and manipulation.
Delta Mush deformer
Deformation results are closer to original geometry.
General animation tools
Keyframe, procedural, and scripted animation tools.
Natural-looking character creation
Skin, rig, and pose believable characters.
Reusable animation
Reuse existing characters to save time.
Camera Sequencer
Speed previsualization and virtual moviemaking.
Geodesic Voxel Binding
Get high-quality skinning results in less time.
Shape Authoring workflow (enhanced)
Art-direct character rigs with a more complete workflow.
Symmetry modeling (enhanced)
Make symmetrical models more easily.
New sculpting toolset
Sculpt and shape models more intuitively.
Streamlined retopology toolset
Streamline workflows for easier retopology.
Polygon modeling
Model more quickly and reliably.
OpenSubdiv support
Accelerate performance with interactive workflows.
UV toolset
Create better UVs in less time.
Polygon and subdivision mesh modeling
Create and edit meshes using an intuitive toolset.
Surface modeling
Create mathematically smooth surfaces.
UVs, normals, and color-per-vertex
Streamline UV creation and editing.
Arnold in Maya
Use the integrated Arnold renderer to help solve complex rendering problems.
Render Setup
Quickly render and manage complex scenes.
Additional look development shading nodes
Shade complex scenes more easily.
Enhanced look development workflow
Hypershade work is more artist-friendly and intuitive.
Color management
Preserve creative intent with color-safe workflows.
Integrated renderer options
Choose from a wide range of integrated renderers.
Painting in Maya
Use intuitive brush-based tools.